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CEDN.Jan5

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Consumer Electronics Daily News 5 7 Thursday, January 5, 2017 As the virtual reality ecosystem expands, so too does the demand for VR to leverage standard Web technologies such as HTML5, and to provide common ways to define, build and interact with 3D content on different devices. "In the same way we advanced web standards for the mobile web and web and television, the World Wide Consortium (W3C) – the global stan- dards body for Web technologies – is starting a new initiative to enable virtual reality solutions to use the Open Web Platform as a full-fledged development environment," said Philipp Hoschka, W3C Industry Lead. "With standards, there will be interoperability to avoid fragmentation and duplicated effort, which in turn lowers development costs." At a recent W3C Workshop on web and virtual reality, more than 70 organi- zations actively working in the VR ecosystem came together to demonstrate the benefits that the web can bring to VR development. Industry experts from com- panies including W3C members, Apple, BBC, Dolby, Facebook/Oculus, Google, Intel, Microsoft, Mozilla, Qualcomm and Samsung addressed some of the short- comings needed to make the web more feature-rich and attractive for deploying innovative VR applications and services. W3C (Cont'd. from p. 1) Among the features workshop par- ticipants identified as needing standardi- zation attention were: better integration of existing web content in VR experi- ences; improved support and optimized transmission of 360-degree videos and audio; turning web pages into enjoyable virtual reality spaces; and integrating the 3D building bricks of VR content into the fabric of the Open Web Platform. "There is much work to be done, but the enthusiasm and high level of interest among VR industry representatives for new standards work at W3C is very excit- ing to see," said Dominique Hazael- Massieux, W3C technical staff contact for the web and VR workshop. "We are eager to get continued feedback on this work and invite participation from the community." In order for VR technology to be integrated into the Open Web Platform, the W3C plans to launch new standards track work in the first quarter of 2017. Once the work is chartered, W3C mem- ber organizations will begin developing new technical standards to ensure that WebVR becomes a seamless part of the Open Web Platform. For more information about W3C's WebVR activities, email w3t-pr@w3.org. To arrange a meeting with W3C during CES 2017, visit www.w3.org/2017/ces/overview .html. Learn more at suite #313. booth #MP26051, South Hall 2 can col- laborate with its product experts, observe advanced demonstrations and be intro- duced to several new solutions being launched at the show. In addition to the product demos, attendees can watch the Murata Cheerleader robots make their U.S. debut. The world's first robot cheerlead- ers will perform their "Cheers to Innovation" demonstration, providing an opportunity to observe several of the company's technologies – such as stabi- lization, synchronization, sensing and communication technologies – that enable everyday consumer products. Showtimes are: Thursday, January 5 at 11:00am, 1:00pm and 3:00pm; Friday, January 6 at 10:00am, 11:30am, 1:30pm and 3:00pm; Saturday, January 7 at 10:00am, 11:30am, 1:30pm and 3:00pm; and Sunday, January 8 at 11:30am and 2:00pm. Building on that, the company is showcasing several applications to allow attendees to gain a better understanding of how innovation is at the center of everything that Murata does. The demon- strations cover the gamut: high-power supercapacitors and batteries; MEMs, Murata Americas (Cont'd. from p. 1) heat detection, rotation and waterproof pressure sensors; RF-enabled test tube tracking; wireless optical and fiber optical transceivers; and numerous others. This extensive lineup underscores its range of technology expertise and focus on R&D that resolves the most pressing challenges that design engineers face today. Established in Kyoto, Japan in 1944, Murata holds a very high market share globally for the product categories it sup- plies – products such as capacitors, inductors, sensors, wireless modules, RF components and DC-DC converters. Its solutions are used in a wide range of applications and provide advanced func- tionality for mobile phones and con- sumer electronics devices, automotive electronics, healthcare devices, industrial equipment, energy management systems and data centers. It has over 100 offices and more than 54,000 employees world- wide. Murata's slogan, "Innovator in Electronics ® ," was selected because it is known for its commitment to developing the new technologies and solutions that help shape the future of this market. For more information, visit www .murata.com or stop by Murata's meeting spaces #MP26051 and #S116, South Hall 2. Bluetooth headphone. INNODevice is also showcasing the INNOWave Plus headset. This is a full over-ear headset with great noise reduction features. INNOFlask 2.0: A portable Bluetooth 4.1 speaker where conven- ience, quality and style all work together for anyone who wants to listen to music on the go. INNOFlask 2.0 pairs instantly with any iOS or Android device. Weighing less than 8 ounces, the innova- tive unique carry case opens to create an easel stand that directs sound from the stereo speakers out into the room. Its lithium ion battery provides more than 10 hours of life along with a 10-meter Bluetooth range. The INNOFlask 2.0 also has a built-in microphone for convenient hands-free calling. "If you're in a hotel room, using a head piece is not always the most conven- ient way," said YoungSe Kim, Founder and Chief Executive Officer of INNODesign. INNOFlask retail price is $129.95 and is available in four colors: gold, rose gold, platinum and charcoal gray. INNOSonic is a multifunction Bluetooth 4.1 headphone that pairs instantly with any iOS or Android device. INNOSonic also has a wired connection for higher resolution audio. The light- weight design incorporates 42mm drivers and sits comfortably over the ears. The headband is extendable, and together with INNODevice (Cont'd. from p. 1) the large ear pads offer superior noise reduction and comfort. INNOSonic also offers hands-free calls through the built-in mic. The on-ear controls can be used to adjust your listening experience without reaching for your phone. INNOSonic has a 12-hour rechargeable battery, and the illuminated LED gauge on the headphone indicates when it's time to recharge. INNOSonic comes from YoungSe Kim. INNOWave-Plus: An over-the-ear noise-cancelling headphone that appeals to those who like to stand out in a crowd. Designed by YoungSe Kim, INNOWave- Plus has already garnered critical approval for design and sound quality. Larger ear cups and the signature wavy headband is both attention-getting and functional. The single piece headband is very comfortable to wear. "We've also improved the electronics, so that overall, the look and feel is very lightweight with great noise reduction qualities," said Kim. The INNOWAVE-Plus is very dis- tinctive and available in red, dark green, black and dark blue. INNOWAVE-Plus is on the market for a retail price of $99.99. INNODesign is regarded as one of the top 10 design houses in the world and has launched many innovative products in consumer electronics. Visit INNODesign in booth #43969 at the Sands Convention Center. For more information after the show, go to www.innodevice.com. HGTV's line of consumer goods. "TVs are on the wall, but they are camou- flaged. People like technology and it makes their lives easier, but they don't want to flaunt it because it takes away from the cozy experience." Third, augmented and virtual reality are on the cusp of going mainstream. These technologies will bring outside worlds into our homes, creating digital connections that feel tangible and pres- ent. Will consumers be able to virtually invite a designer into their homes to experience a kitchen overhaul or living room update via augmented reality? Products that connect homeowners to knowledgeable experts and put con- sumers in control of their project's out- come will minimize homeowner headaches and maximize the sense of ful- fillment gained from the joy of the proj- ect journey. Scripps Networks Interactive (Cont'd. from p. 4) Three-quarters of homeowners say the primary benefit of having smart home technology is simply feeling comfortable in their homes. But they need custom, hands-on shopping expe- riences to help them make the best deci- sions about products that can provide thoughtful solutions for their unique sit- uations. Just behind setting up a reason- able payment plan (60 percent), more than half of current homeowners (56 percent) say that finding a trustworthy tech consultant is important to them as they consider their options. Smart home products already come with a high IQ, but what consumers real- ly want is a home with a serious EQ that delivers solutions for greater headspace and peace of mind. For more information, go to www.scripps networksinteractive.com or stop by the hospitality tent – #CP 22 or the hospital- ity suite – Titian #2203. 5G wireless technology will revolu- tionize the racing experience for drivers, pit crews, racing fans and sponsors. Here are some examples of what could be done. Race Fans Attendees and remote viewers will watch live video from any/multiple vehicles in a major race from multiple angles inside and outside the vehicles, as well as from around the track. There will also be video feeds from pit crews, garages, etc. for full fan experience. Fans also will get enhanced immersive solutions that pro- vide authorized driver health and select vehicle performance statistics to provide a much deeper understanding of the action happening on the track. Drivers Advanced communications and analytics will provide drivers with robust analysis of vehicle performance, track conditions, driver bio/health status and real-time insights to augment driver decisions. Ericsson North America (Cont'd. from p. 4) Pit Crews Advanced communications and teleme- try will allow race teams to constantly monitor the entire performance of the vehicle, detecting any potential vehicle problems and take corrective action while the vehicle is in motion. This not only optimizes vehicle performance, but potentially saves lives and reduces dam- age to the vehicles. Sponsors Advanced communications and analytics will give sponsors a highly customized and accurate picture of fan interest and preferences, along with real-time offer management. Whether it's sponsorship of video feeds, optimized ad insertion or real-time fan feedback, sponsors will clearly elevate their engagements with their target audience(s). As a global leader in 5G and IoT net- works, Ericsson is working with racing organizations around the world to take the fan experience across the finish line. For more information, go to www.ericsson .com/5g or stop by booth #10939.

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