Oser Communications Group

MWCA18.Sept13

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Wireless World Thursday, September 13, 2018 1 0 Shop Repair Parts at Mengtor, Inc. Mengtor, Inc. houses the largest selection of cellular parts for the top cellular brand names in the wireless market. It is able to provide wireless technicians across the industry with the convenience of dealing with only one source. Mengtor is the pre- eminent cellphone repair parts distribu- tor. The company acknowledges and highly values the importance that effi- ciently used time has in influencing the technician's work world. Customers want their products back as soon as possible, so with Mengtor as a one-stop shop, tech- nicians are able to utilize time effectively. Mengtor consistently and constantly releases new parts, not simply for new- release cellphones and/or tablet models, but also for models and parts that are highly requested and/or difficult to find in the market. The company is at the top of its industry because it is able to main- tain a full inventory. Mengtor serves clients not only with excellent customer service and quality assurance, but also with low competitive prices. Mengtor is proud of the variety of parts it is able to offer, many of which are for brands that not every dis- tributor will carry, such as game console parts. Mengtor focuses on making sure that the avail- ability of its inventory, from the smallest screw to the most complex part, is avail- able to all in the industry. If a repair part is needed in wireless technology, Mengtor has it. The company's direct customers include repair shops, retail stores, small busi- ness owners and independent businesses. Because these direct customers have an extensive number of options and variety of parts available through Mengtor, their direct customers are able to offer their own customers consider- ably shorter repair times. For more information, visit www .mengtor.com or speak to Mengtor's cus- tomer support at 888.683.7306. You.i TV Announces Release of You.i Engine One 4.6 Featuring Remote Asset Management You.i TV announced a new version of its You.i Engine One platform that includes remote asset management and other fea- tures that can spur faster, better and more monetizable video app experiences for media companies worldwide. Release 4.6 has been created to fur- ther increase the ability of developers and designers to build and personalize video interfaces across platforms, and to enable greater opportunities for branded content. A key new feature, Remote Assets, allows developers to configure applica- tions to retrieve all UX elements, includ- ing layout, styling and motion, dynami- cally from a server. Designers can export screen updates through the You.i Engine One After Effects Workflow and deploy changes to market without recertifica- tion. This provides brand leaders with the speed and flexibility required to deploy custom redesigns, branded moments or sponsorships consistently across all screens. In addition, source-code for flexible cross-platform app accelerators, contain- ing pre-built user flows and UX tem- plates to support SVOD, AVOD and TVE business models are readily available. Developers will now have full access to the following features: Improved flexibility for native plat- form and web user interface integrations on mobile devices. Developers can now use native platform user interface con- trols within You.i Engine One interfaces and apply decorations to augment embedded webviews, providing end users with a natural experience for embedded native widgets, such as Twitter, or web based content. The most commonly used user inter- face components have been improved to give application designers and develop- ers greater flexibility and control over app elements, including animations, focus and data modelling. A redesigned cross-platform build system that simplifies the management and inclusion of dependencies, and pro- vides developers with additional flexibil- ity to automate application pipelines and introduce more testing. Improved custom debugging tools for rendering performance, focus and layout. C++ 11 compatible libraries, giving developers more flexibility around the kinds of technologies they want to include in their application, and greater design options. "The product enhancements announced today are a direct result of intense collaboration with our customers around a shared vision of the video land- scape," says Jason Flick, Chief Executive Officer and co-Founder of You.i TV. "We're thrilled to help lay the ground- work for both app experience and busi- ness model innovation at pace." About You.i TV You.i TV is a privately held company whose You.i Engine One software plat- form enables TV and media companies worldwide to create fans, engage users and convert customers. You.i Engine One allows brand owners to build personal- ized, profitable experiences quickly on all platforms – mobile devices, set-top boxes, game consoles and streaming devices – from a single code base. Brands such as Turner, Disney, Fox, National Geographic, NBA, Cartoon Network and the Canadian Football League are spearheading direct-to-con- sumer and OTT strategies using You.i Engine One-powered TV applications. You.i Engine One has been licensed in major industry genres, including enter- tainment, kids, sports and news. Coming Soon: W3C Standards for Virtual Reality on the Web By Dominique Hazael-Massieux, W3C Community Management Virtual Reality (VR) is the next frontier for immersive entertainment experiences that let you physically interact with con- tent on the web. As witnessed by the commercial push during this past year's holiday shopping sea- son, the entertainment industry has been an early adopter of VR, with proprietary solutions offered by a number of leading brands. As the Virtual Reality ecosystem expands, so too does the demand for VR to leverage standard web technologies such as HTML5, and to provide common ways to define, build and interact with 3D content on different devices. In the same way we advanced web standards for the mobile web and web and television, the World Wide Consortium (W3C) – the global stan- dards body for web technologies – con- tinues work to enable Virtual Reality solutions to use the Open Web Platform as a full-fledged development environ- ment. With standards, there will be inter- operability to avoid fragmentation and duplicated effort, which in turn lowers development costs. At the 2016 W3C Workshop on Web and Virtual Reality, more than 70 organi- zations actively working in the VR ecosystem came together to demonstrate the benefits that the web can bring to VR development. Industry experts from companies including W3C members Apple, BBC, Dolby, Facebook/Oculus, Google, Intel, Microsoft, Mozilla, Qualcomm and Samsung, addressed some of the shortcomings needed to make the web more feature-rich and attractive for deploying innovative VR applications and services. Among the features workshop par- ticipants identified as needing standardi- zation attention were: better integration of existing web content in VR experi- ences; improved support and optimized transmission of 360° videos and audio; turning web pages into enjoyable Virtual Reality spaces; and integrating the 3D building bricks of VR content into the fabric of the Open Web Platform. For more information about W3C's WebVR activities, email w3t-pr@w3.org.

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