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ISTE16.June29

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E d Te ch S h o w D a i l y 2 1 W e d n e s d a y, J u n e 2 9 , 2 0 1 6 TIERTIME DEBUTS COOL-CAMP EDUCATION PROGRAM FOR K-12 Beijing Tiertime Technology Co. Ltd. (Tiertime) debuted the Cool-Camp Education Program for K-12 on the TCT + Personalize Asia from March 10-12 in Shanghai, China. It also held its first public open class during the 3D Printing Summit, "3D Printing – A Revolution in the Classroom," on March 12. The event was organized by Shanghai Educational Press Group and TCT Magazine, and co-organized by Tiertime. Zhang Minsheng, former Deputy Director of the Shanghai Municipal Education Commission, gave a speech entitled, "The Future Trend of the Development of Education Informationization." The Cool-Camp Education Program is developed as a supplement to the regu- lar school curricula. The goal is to use 3D printers as a tool to give students tangible perceptions of the knowledge that other- wise can be perceived only by imagina- tion. The program includes in-school cur- riculum and after-school curriculum for K-12 schools to promote innovation and independent studies. The curricula are developed based on different grades and subjects for primary, junior and senior high schools. In the "Classroom," teachers and students from Shanghai Xiangming Junior High School and Tianshan No.1 Primary School gave a live presenta- tion of the 3D printing open class. Baylor He, an expert of Education Program from Tiertime, presented a detailed introduc- tion of the Cool- Camp Education Program. "Tiertime has always regarded the K-12 education as a key area of 3D printing innovation. Supporting the event of '3D Printing – A Revolution in the Classroom' is a show- case of our commitment to join- ing in the education reform in China for the innovative edu- cation for students of the future," says Joseph Guo, Marketing Director of Tiertime. "The curricula provide a distinctive way of learning the knowledge from textbooks. Students grasp the ideas faster and get more involved by building the physical objects by themselves using 3D printers as a tool," commented Wang Meng, the instructor of the open class from Shanghai Xiangming Junior High School, about the Cool-Camp Education Program and UP 3D printers of Tiertime after using them in class. As a Diamond Sponsor of TCT Asia, Tiertime has provided the classic UP Plus 2 and the UP BOX desktop 3D printers for the event to support the 3D printing open class. At the same time, the UP mini 2 3D printer, the lat- est product from Tiertime, was demon- strated for the first time in China in Tiertime's booth together with the UP BOX 3D printers dur- ing the TCT Asia event. About Tiertime Beijing Tiertime Technology Co., Ltd. is the leading innovator in the 3D printing industry in China. Over the years, Tiertime has evolved into a world-leading 3D printing solutions provider. Its product range includes the Inspire series industrial 3D printers and the UP series desktop 3D printers with their respective 3D printing software and 3D printing materials. Tiertime is head- quartered in Beijing, China, and its U.S. division, Tiertime Corporation, is located in Garden Grove, California. Tiertime distributes its products through its global distribution network. For more information, visit Tiertime's official website at www.tiertime.com, and the website for users of UP 3D printers at www.up3dusa.com. Learn more at booth #1860. DREXEL UNIVERSITY OFFERS INNOVATIVE, MULTIDISCIPLINARY NEW BS DEGREE PROGRAM FOR 21ST CENTURY LEARNING Investments in research and development can and should involve building the human capacity necessary to think deeply about educational problems and develop computational systems to address them. Educational researchers, computer scientists, psychologists, soci- ologists and policy makers have addressed questions of learning and tech- nology separately from their disciplinary perspectives. However, there is a great societal need for interdisciplinary practi- tioners who have strong understandings of how people learn that inform their cre- ation of future learning environments and who are able to cut across these disci- plines. The need to meet cultural and socie- tal needs for education for life and work is of national significance. Some researchers and analysts characterize the urgent need to meet science, technology, engineering and mathematics (STEM) demands and better technological learn- ing environments as imperative for the United States to remain a global leader in innovation. The Bachelor of Science major in Learning, Culture and Technology developed by Drexel University and its School of Education addresses these needs and contributes to increasing the capacity required to devel- op the next genera- tion of information and computing tech- nology for learning. Drexel is in a unique position to address the need for innovative practi- tioners in this area. Drexel's School of Education provides both a deep and broad foundation in the field of education and how individuals learn. Similarly, expertise from other Drexel colleges, e.g., Drexel's Antoinette Westphal College of Media Arts & Design, College of Computing and Informatics, and College of Arts & Sciences, combined with the university's unique centers such as the ExCITe Center, (Drexel's multidis- ciplinary space for creative people who want to work together on innovative proj- ects benefiting the Philadelphia region and beyond), provide depth and perspec- tive on cognition and learning, social and cultural issues, aesthetics and design, technology development and evaluation and creative problem solving. The B.S. in Learning Culture and Technology is an inter- disciplinary major that was developed around these strengths. It will aid the university on continuing its leadership role in developing students to lead the future of current and emergent learning technology development. Work across these themes facilitate the devel- opment of expertise on the design of learning technologies grounded in strong theories of learning for a wide range of educational contexts (e.g., classrooms, museum classes, after-school, summer camps, etc.), audiences (e.g., teachers, students, corporations, children, adults, etc.) and learning environments. For more detailed information about the B.S. in Learning, Culture and Technology, contact David Appleton at dha25@drexe.edu or visit Drexel University's School of Education's web- site, www.drexel.edu/soe.

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