Oser Communications Group

ISTE17.June27

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Three hundred and sixty degree video is an impactful tool for storytelling, learn- ing and making con- nections. When wearing a virtual reality headset, the viewer becomes fully immersed within a real-time environ- ment, gaining the ability to view his or her surroundings in their entirety. Currently, this technology is most promi- nently used in journalism and filmmak- ing, to show a fuller scope of experi- ences. Virtual reality's power rests in its GENIUS PLAZA INNOVATES EDUCATIONAL CONTENT THROUGH VR As more school dis- tricts implement digital and web-based learn- ing, students without access are caught in a widening homework gap. The Pew Research Center estimates five million households with school-age children lack broadband internet connection at home. If the dis- trict does not have a plan for internet out- side of school, a number of students will fall further behind. For those districts without a plan for student connectivity at home, teachers Stanford University has long been a pioneer in education and one of its latest investments – also backed by Sesame Street Ventures – is an innova- tive tutoring program called Yup that connects students to a tutor in less than 30 sec- onds, 24/7 over smartphones. This move brings to life best-practice research on mastery learning and growth mindsets by applying it to one of the hottest academ- ic support trends – getting homework help over mobile apps. By applying A study shows that when students use ExploreLearning Reflex (at booth #3041), an individualized adaptive math fact fluency sys- tem, they achieve higher growth on standardized math tests and their improved fact fluen- cy has a lasting impact on test scores. Using adaptive software with inno- vative data-driven technology, Reflex is an effective system for mastering basic facts in addition, subtraction, multiplica- tion and division. Reflex takes students at An interview with Linda N i c h o l s - P l o w m a n , Chief Executive Officer of Interactive Media Publishing and its brand, Exploring Robotics. ESD: What is your goal for this year's ISTE? LNP: We want to meet great teachers and administrators so we can demon- strate what fun robots and invention kits can be in the classroom, and also to enter Continued on Page 25 Sigma Solutions has increased its commitment to the SLED space with a number of new investments in training and resources. Scott Monroe, former Leander ISD Chief Information Officer, has joined the company to lead the newly created SLED Practice, which strengthens its portfolio of advanced technologies that optimize the customer experience. Additionally, Sigma was recently named to the Dell Texas Department of Information Resources Continued on Page 22 Continued on Page 25 DO YOU HAVE STUDENTS WITHOUT INTERNET AT HOME? STANFORD UNIVERSITY'S STARTX BACKED YUP.COM TUTORING PROGRAM EXPLORING ROBOTICS ADDS TO IOT PATHWAY FOR K-12 ADAPTIVE TECHNOLOGY BRINGS GREAT RESULTS SIGMA SOLUTIONS INCREASES COMMITMENT TO SLED SPACE Continued on Page 29 Continued on Page 29 Continued on Page 22 Oser Communications Group San Antonio Tuesday, June 27, 2017 By Beth Brubaker, STEM Project Coordinator and Schoolwide Enrichment Specialist at North Idaho STEM Charter Academy and LEGO ® Education Ambassador It's no longer possible to prepare students for the 21st century workforce without moving away from a paint-by-numbers approach. Instead, teachers must develop curriculum that inspires students to find new solutions and improve them through trial and error. An interview with Dusty Moore, President of iCEV, an education technology company focusing on Career and Technical Education curriculum and resources. ESD: Tell our readers about your prod- ucts. DM: We have seven areas of curriculum in which we specialize: Agriculture Science; Architecture, Construction, Transportation and Manufacturing; Continued on Page 25 CAN ROBOTICS TEACH PROBLEM SOLVING TO STUDENTS? COMPANY INTRODUCES TOOLS FOR CAREER & TECHNICAL EDUCATION Continued on Page 29 AN INDEPENDENT PUBLICATION NOT AFFILIATED WITH ISTE

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