Oser Communications Group

Gaming News October 1, 2014

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VGT's new breakthrough XSpin ® plat- form is proving Class II can deliver the technical sophistication and design quality of Class III gaming, and then some. "The XSpin platform raises the bar in a gaming market with a reputation for less game variety and wow factor compared to Class III," said VGT CEO Jon Yarbrough. "Players haven't seen anything like this before." For casino operators, the XSpin platform delivers on VGT's promise to add competitive Class II video to its product lineup. "Our mechanical reel games are very popular, but video products make up more than half of the gaming market today," said James Starr, VGT's XSPIN PLATFORM DELIVERS CLASS II GAMING WITH CLASS III PLAYER APPEAL High 5 Games, with its 300-plus premi- um slots, is known as the leading con- tent provider in the land-based and social gaming environments. H5G has every intention of taking its sterling rep- utation and transferring it to real-money online gaming as the market continues to grow both in the United States and abroad. If the last few months are any indication, the company is well on its way to achiev- ing this goal. It all begins with Vault, High 5 Games' branded remote game server. Through Vault, H5G can quickly deliver a robust library of premium content across all platforms to the entire world. Online casinos can now choose up to 100 of the company's games – many of 2014 has been a big year for AGS. The company has roots in the gaming industry trailing back to 1996 as a manufacturer and oper- ator of gaming machines primarily for the Native American market, but in 2014 made huge leaps toward becoming a full-service designer and manufacturer of gaming machines and tables for both Native American and commercial casinos across the United States. AGS announced the addition of David Lopez as CEO in January of this year, and wasting no time he has sent the company on a path to growth and diversifica- tion. The recent acquisitions of Colossal Gaming™ and War Blackjack, Inc.™ have introduced new and unique product lines to the company, many of which AGS will An interview with Arthur Miller, Owner of Tech Art Inc. and inventor of the MAXTime ® hole card reader. GN: Tell us how you came to invent the MAXTime hole card reader. AM: I was a dealer for 25 years. I dealt mainly at the old Dunes and then finished up my career at the Las Vegas Hilton. I saw a need for something to protect the hole card. I started making it out of balsa wood on my kitchen table. I graduated from there to plastic, and it's just grown and grown until where we are now. GN: Where are you now? An interview with Joe Castillo, SandStory Artist and corporate and special event speaker for The Grable Group. GN: Tell us about your SandStory pre- sentations. JC: I create these one-of-a-kind SandStories with visuals that involve ever-changing shapes and images of sand on a light table, projected on a large screen. I choreograph the artwork to music along with my storytelling and shape it to suit any desired theme. These SandStories entertain, inspire and motivate viewers from all walks of life. GN: What makes your presentations unique? Continued on Page 26 By Matthew R. Brown, Director of Business Development, Iverson Gaming Systems, Inc. Iverson Gaming Systems' SLOTMaster slot and player tracking system was cultivated and refined in an envi- ronment where you know every guest. You know not only who is playing, but you also know who is not play- ing. We gained our player tracking expertise in the cruise ship industry, a unique environment where every single guest on that ship is accounted for with a full pro- file, from their age and gender to their nationality and language preference. It's as if every guest on the proper- ty has already signed up for the players' club and must Continued on Page 37 Continued on Page 37 HIGH 5 GAMES SET TO FLOOD THE IGAMING MARKET WITH FIRST-CLASS SLOTS AGS BRINGS A WHOLE NEW LIGHT TO 2014 GLOBAL GAMING EXPO WORLD-RENOWNED SANDSTORY ARTIST WILL LIGHT UP YOUR EVENT TECH ART'S MAXTIME EVOLVES INTO MAXTIME 4H TURN PLAYER TRACKING INTO A MOBILE, SOCIAL EXPERIENCE Continued on Page 37 Continued on Page 37 Continued on Page 26 O s e r C o m m u n i c a t i o n s G ro u p La s V e g a s W e d n e s d a y, O c to b e r 1 , 2 0 1 4 AN INDEPENDENT PUBLICATION NOT AFFILIATED WITH G2E

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