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Oser Communications Group Orlando Tuesday, January 29, 2019 AN INDEPENDENT PUBLICATION NOT AFFILIATED WITH FETC Focus School Software understands districts need a software platform that allows them to effortlessly manage students who qualify for specially designed services and instruction. Focus' Special Student Services (SSS) module provides districts with necessary tools to support students through many facets of the spe- cial education process. The SSS module offers a customizable platform in which districts can design and maintain desired program workflow in a wide variety of areas, including: early iden- tification, response to intervention and early warning tracking, section 504 eligibility, formal and informal eval- uations, individualized education plans, progress monitor- ing, event management, student caseload, customizable Focusing on Special Student Services Hands-on learning is at the core of STEM-based curriculum, because students are actively immersed throughout the entire process. By adding a document camera into the mix, you can elevate your STEM classroom experience to the next level. Everything from manipulatives under the camera to group discussions are even more engaging when the whole classroom can follow along and pay attention to every detail. Here are three of the latest and greatest document cameras and why they are perfect for STEM. For Ultimate Portability and Flexibility The MX-P Visual Presenter is the latest in the MX series Whether you are a district look- ing to replace your entire exist- ing 1:1 device infrastructure, a small independent school seek- ing to expand your classroom technology offering or an educational organization somewhere in between, refreshing your ed tech devices can be a daunting prospect from a budgeting standpoint. There's no way around the fact that education technology is an invest- ment – a worthy one for today's students – but there are ways to reduce costs and spend your money wisely. Do It the Right Way from the Start Thrifty shoppers love a good bargain, and oftentimes buying the store brand or the sale item is worth it. There are many occasions when spending less is the smartest An interview with Christian Schmeis, Founder and Chief Executive Officer of Code4Bots. ESD: Tell us about the Code4Bots after-school program. CS: Our mission is to create a fun and engaging plat- form where children learn to code, program and be cre- ative using robots. We developed a STEM-based pro- gram that blends coding and robotics, making the learn- ing fun and accessible. There's a lot of competition for robotics in after- school programs, but what makes us different is that we provide a high-quality building and coding experience, and program participants get to take their robots home. In early 2007, the Deputy Commanding General, First U.S. Army – covering U.S., Guam and Puerto Rico – C. Stewart Rodeheaver was tasked with a single essential endeavor – a better way to train hundreds of the young soldiers. To address the need, his team developed 3D, virtual, interactive and augmented reality training pro- grams for the army, simplifying complex concepts for better learning outcomes. After years of experience in working on military projects, General Rodeheaver estab- lished Vizitech USA to engage, excite and "turn on" the creative capabilities of individuals through interactive, virtual and augmented reality programs. Taking a modern-day approach to learning, the com- pany builds virtual learning and training experiences for Continued on Page 17 360-degree video is an impact- ful tool for storytelling, learning and making connections. When wearing a virtual reality head- set, the viewer becomes fully immersed within a real-time environment, gaining the ability to view their surroundings in their entirety. Currently, this technology is most promi- nently used in journalism and filmmaking to show a fuller scope of experiences. Virtual reality's power rests in its inherently organic design; the medium uses the same spatial views we are accustomed to when viewing our world. This technology elevates learning and brings content to life. 360-degree video and virtual reality content allow educators an illustrious new tool Continued on Page 17 Continued on Page 17 Choosing the Perfect STEM Camera for Your Classroom Important Advice When Refreshing Devices Vizitech Revolutionizing Learning through AR & VR Tech Code4Bots Makes Learning Fun & Accessible Genius Plaza Innovates Educational Content with VR Continued on Page 15 Continued on Page 15 Continued on Page 15 BOOTH #819 BOOTH #1112 BOOTH #1331 BOOTH #2131

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